Overheating

Overheating allows a pilot to push certain modules past their normal operation limits. This means you can overheat guns for a boost in dps, your prop mod for a boost in speed, etc. This sudden boost in performance comes at a price however, the longer the modules are turned on the more heat builds up and the more likely your modules will sustain further damage from it. Overheating a module can damage other modules next to it so it is important to watch your heat on the overview and stop overheating when a critical module reaches 50% damage. Even after you stop overheating a modules it may continue to take damage while it cools down. In order to be able to use overheating you must train up the thermodynamics skill. It is suggested that you train the skill to at least level 4 and getting it to 5 is not a bad idea either. Once you have the skill trained you can activate it by shift-clicking the module or clicking the green bar above the module. There are also buttons to activate the entire rack at once. In most situations you should not overheat the entire rack with the exception of the guns. It is a good idea to practice only overheating modules when you need to to help you stay alive/keep point.